Dey A K, Abowd G D, Wood A. CyberDesk: A framework for providing self-integrating context-aware services [J]. Knowledge-Based Systems,1999,11(1):3-13.
[13]
杨君. 基于情景感知的多维信息推荐研究[D]. 武汉:武汉大学,2011.
[14]
王勇安,贺宝勋. 论移动定制教育出版模式的建构[J]. 出版发行研究,2011(5):13-16.
[15]
董君武. 建构个性化学习系统的研究[D]. 上海:华东师范大学,2016.
[16]
Kim S W, Park S H, Lee J B,et al. Sensible appliance: Applying context awareness to appliance design[J]. Personal and Ubiquitous Computing,2004(8):184-191.
Davis F D. Perceived usefulness,perceived ease of use,and user acceptance of information technology[J]. MIS Quarterly,1989,13(3):319-340.
[20]
Davis F D, Bagozzi R P, Warshaw P R. User acceptance of computer technology:A comparison of two theoretical models[J]. Management Science,1989,35(8):982-1003.
[21]
Hair J F. Multivariate Data Analysis[M]. Upper Saddle Rive:Prentice Hall,2009.
[22]
Hendrys T, Silvia B, Ramon F. Augmented reality game-based learning: Enriching students' experience during reading comprehension activities[J]. Journal of Educational Computing Research,2017,55(7):901-936.